I am a Belgian Ph.D. student in data science and engineering at ULiège, under the supervision of Prof. Gilles Louppe.
My previous interests focused on neural radiance fields (NeRFs, see Nerfstudio) and more generally machine learning for computer graphics. My Master's thesis was done at EVS Broadcast Equipment where I worked on dynamic 3D reconstructions for soccer field settings.
I am now concerned with the use of machine learning for physical science, mainly for developing methods that can process and learn from data that is not only noisy, but irregular in space and time.
Previously, I was known for various plugins on Minecraft under the username "iSach" that I still
partly use, including UltraCosmetics.
NeuralMPM can emulate point-cloud fluid systems that include multiple materials, each with their specific properties, at over 1000 FPS, vs 15 for the original simulator. It only needs trajectories of positions and velocities to learn, bypassing the tricky tuning of a simulator.
Considering the lack of existing public solutions and data for dynamic reconstruction of soccer scenes, we explore the use of the recent neural radiance fields (NeRFs) to tackle this challenging and specific task.
We merge several ideas from the neural style transfer (NST) literature to build consistent video NST. Notably, we use a U-Net, noise injection, temporal losses, self-supervised learning through style and content losses through embeddings into a pre-trained large CNN (VGG-19). This project was done in the Deep Learning class at ULiège. The project was graded 19/20 and best of the year.
Ultra Cosmetics is my largest standalone project, started at 15 years old. It allows servers to be monetized without breaking Mojang's EULA, all for free with a large open-source community.
The project was taken over by Datatags, thanks to him!
Design stolen from Jon Barron's website. Source code